There is also a standalone program that does the same just like the CK, but it ONLY edits NPCs.
#Creation kit skyrim change npc appearance mod
Start by making a dummy quest (Run Once/Start Game Enabled), and then add a new script with an OnInit event handler that puts your new NPCs into the appropriate leveled lists. You can use the creation kit to make a mod that changes the appearance of the NPC. ie: the count is the number of times that edit is featured in the game, and the user is the designated useage of that edit.so, the actor, ''Ulfric'' will be as count1 ('cause there's only one Ulfric. For example: 'Firewood' to make arrows, you want to make it need '4' pieces?.then the count you set at '4'. The safe and robust way to get your NPCs into the lists is to do it in script, using the LeveledActor.AddForm function. Off the top of my head, before someone does a research paper on it and posts you the results, I think it is the representation of how many NPC's there are in the whole game that use that edit. When using 'count', you will find it quite relevant when creating smithing recipes to make some weapon, you want to create a recipe for it, you must select the 'count' or the amount, or number of, items you want to include in the recipe. If you see the fireball spell and notice the 'user' count as say, 6.then that tells you that 6 NPC's or creatures in Skyrim use that spell :) Creation Kit: available on Steam (Menu option. ie: the count is the number of times that edit is featured in the game, and the user is the designated useage of that edit.so, the actor, ''Ulfric'' will be as count=1 ('cause there's only one Ulfric ) and if the actor, ''Ulfric'' has a unique spell that no other NPC or creature has, then the 'user' for that spell is = 1. NET Framework 4.0, XNA 4,0 REDIST, (Setup Skyrim NPC Editor.exe). Off the top of my head, before someone does a research paper on it and posts you the results, I think it is the representation of how many NPC's there are in the whole game that use that edit.